
Bio
I see level design and story as two halves of the narrative coin, for they are the two ways, overt and covert, that a game speaks back to its players. And a video game, like any great conversation, should have rhythm, surprises, and a reason to keep going.
I employ a player-first approach to game creation, assuring cohesion between the amusing and the mysterious. Just as a cinematographer and a screenwriter ought to share a mutual vision, so too should a level designer have an ear for story, and a writer have an eye for levels.
I pride myself on my ability to do a lot with very little and pack style into a husk and depth into a puddle. And so like this simple enough website which—in my opinion—looks RIDICULOUSLY COOL, I'll turn any video game into an absolute banger.
Career History
Design Consultant at Lucky Ghost
I was heavily involved in concept and mechanics ideation, testing and providing feedback, and was the lead level designer.
The primary design tools employed were Unity's terrain painter extension and the ProBuilder package to create both a large-scale game level and metrics level. Our team operated through GitHub, Sourcetree, Jira, and Figma.
This position allowed me the privilege of working 1-1 with a former Rockstar Director, learning directly under him and seeing how a veteran approaches team management and the design process from the bottom up.
Strengths
• Knowledge across the arts
• Ideation, mechanics, level design
• All forms of writing (story, lore, barks, naming, marketing material)
• A strong grasp of tangible play
• OCD approach to detail
• Autonomy, leadership, and teamwork
• Visionary thinking & business minded
Education
Falmouth University
Artificial Intelligence for Games MSc
London South Bank University
BA (Hons) Game Design and Development
Westminster Kingsway College
Level 4 Creative Media Production HNC (VFX)
Passions
• Tibetan Buddhist of the Gelug school of Prāsaṅgika
• 7th generation chow gar practitioner
• 9th generation bak mei practitioner
• Freestyle ice skater
• Avid gamer & game designer
• Author (TBA)
• Eastern philosophy
• Eastern psychology